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Civ 6 how to get religion back
Civ 6 how to get religion back





civ 6 how to get religion back

More specifically, you receive perks from all followers of your religion, even if they’re not part of your Civ. If you founded a religion, you are privy to some additional benefits. +3 Faith +1 additional Faith for each era since constructed or last repaired. +3 Faith Missionaries and Apostles +1 Spread Religion charge The additional spread by Missionaries and Apostles can add up significantly if you are actively spreading your faith across the world. Just a friendly reminder that this is purely game-related! We are not judging anyone’s religion! The Mosque takes the cake.

civ 6 how to get religion back

Fertility Rites is a close second, but growing indefinitely isn’t necessary in Civ 6, as many of the benefits are capped at specific population numbers (ie, you need 7 population for a successful City, and no more than 10 is necessary). This enables more flexible location selection for new Cities and allows you to grab vital strategic resources more easily (horses, iron). The best Pantheon in Civ 6 is “Religious Settlements” because you are able to capture more ground with fewer cities.

civ 6 how to get religion back

When choosing a Pantheon, it is best to select one that has an ongoing benefit regardless of your location or what geographical benefits are within your vicinity. Increases Healing by +30 in your Holy Site district, or any adjacent tiles.īonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. +2 Amenities and +2 Housing to cities if they have a Holy Site district adjacent to a River. The unit that cleared the Barbarian Outpost heals +100 HP. +50 Faith for each Barbarian Outpost cleared. +2 Production from Marsh, Oasis, and Desert Floodplains. Holy Site districts get +1 Faith from adjacent Rainforest tiles. +15% Production to Ancient and Classical era Wonders. +2 Faith from Geothermal Fissures and Volcanic Soil. +2 Faith from Mines over Luxury and Bonus resources. +25% Production toward districts in cities without a specialty district. Holy Site districts get +1 Faith from adjacent Tundra tiles. Holy Site districts get +1 Faith from adjacent Desert tiles. +1 Production and +1 Faith from improved Strategic resources. +2 Faith from tiles with Breathtaking Appeal. When chosen receive a Builder in your capital. When chosen receive a Settler in your capital. +25% Production toward Ancient and Classical military units. +1 Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer). This will allow you a greater choice of Pantheons, which is critically important, as these benefits last you the entirety of the game. One consideration is doing the Shrine Rush, where you get Pottery first, then build A Scout and Shrine.

civ 6 how to get religion back

This is one of the most important considerations of early game. Do not underestimate the value of Pantheons.







Civ 6 how to get religion back